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♥ Modelling
posted by Eileen Koh on Monday, December 07, 2009 at 6:42 AM.
I shall start describe my model =)

Hmm..by the way, you all should know i am doing on doraemon. As my blogskin and the pictures i post are all doraemon =D

While main shape for my model are sphere. As you all know doraemon are mostly round in shape.
First i start of with the head, using a big sphere, blue in colour. With a smaller sphere, white in color, scale its x, y, z to make it fix to the big sphere.

For the head, there are also other parts like eyes, nose, mouth.

For the eyes part i also use 2 sphere, 1 big white colour sphere and 1 small black colour sphere. I use scale and translate the sphere to move it to the position.

For the nose, it just a small red colour sphere, position inbetween the eyes.

For the line that connect to the mouth, whiskers and the mouth. I used lines for the line and whisker. As the sphere is not flat, so i used a few points to link up the lines. The z-axis of each point are different to make it connect to the sphere, which known as head.

For the mouth part, i use polygons which able to contain alot of points. To make the mouth cruve and look like connect to the head, i used alot of points to draw the mouth. I used lines to draw the black line in the mouth to look like tongue.

For the body, i used a big blue colour sphere and a small blue colour sphere. I scale both of the sphere to fix in size. For the pocket, i use lines to draw out the pocket shape. I used a lot of points to joint up the lines. For the collar and bell part, i use a red sphere for collar, scale the z-axis and translate it to the position, while for the bell its just a yellow sphere and translate to position. There is also a tail behind of the body, i use black line and red sphere , with rotation and translation to its position.

For the arm and hand, i used a big blue colour sphere, scale to a size which i think fit for the doraemon and joint a small white colour sphere to the blue colour sphere. And reuse the arm and hand function by translate them.

For the leg and feet, at first i use sphere for the leg, but it doesnt look well, so i change it to quads. Drawing the 4 sides and joint to the body. And used a white sphere for the feed, flatten the sphere and adjust to the leg part. I reuse the function for leg and feet and translate them to the position. I leave a space inbetween both leg and feet, so it look like left and right leg instead of both leg stick together.

All the parts combine together and form Doraemon! =D



I had added lighting, it was the same lighting we used in the practical and i also reduce the shininess to make the colour of the doraemon less shiny.

For the animation, i rotate the leg, and the arm, making the arm look like move up. I set a jump effect, by translating the y-axis. I translate the x-axis and rotate around the origin, to make it look like jump around a circle.

For the multiple viewport, i search online and found this two website is good for reference:
http://jerome.jouvie.free.fr/OpenGl/Tutorials/Tutorial8.php#Code1
http://www.xmission.com/~nate/sgi.html
For the second website, i also reference how to write text on the screen and position the text on the screen.
For positing the text, there have 2D, x & y, 3D, x, y & z. I reference this website:
http://msdn.microsoft.com/en-us/library/dd373992(VS.85).aspx

That is all i have to say for my modelling =)
Bye bye.