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♥ Assignment 2
posted by Eileen Koh on Thursday, December 24, 2009 at 4:41 AM.
It had being some times since assignment 2 out..
i shall explain what i going to do for assignment 2

Assignment 2 - my visual space
i decide to do school lift..erm no special reason =x

Objects (3D):
-Doraemon (Assignment 1)
-Door (Quads)
-Bar (Sphere)
-CCTV(Sphere)
-Exit Sign(Quads)

Objects (2D):
-Panel (Quads)
-Buttons (Quads)
-Carpet (Quads)

Texture:
-Window
-Walls
-Carpet
-Exit to carpark
-Panel
-Buttons
-Almost everything.

Animation:
-Doraemon outside the lift, waiting for lift to go home.
-Then Doraemon go in the lift, the viewport (camera) will go in with the doraemon and door close.
-When the door opens again, it will be another place.
-Doraemon walk out of the lift and the door will be close.


the scene graph for my visual space

Photos for school lift


So this is what i going to do for assignment 2 =)



posted by Eileen Koh on Tuesday, December 08, 2009 at 2:43 AM.
I had upload the file to web..
Here is the link:
http://www.mediafire.com/?3mqiigj5jyy

bye =)


♥ Modelling
posted by Eileen Koh on Monday, December 07, 2009 at 6:42 AM.
I shall start describe my model =)

Hmm..by the way, you all should know i am doing on doraemon. As my blogskin and the pictures i post are all doraemon =D

While main shape for my model are sphere. As you all know doraemon are mostly round in shape.
First i start of with the head, using a big sphere, blue in colour. With a smaller sphere, white in color, scale its x, y, z to make it fix to the big sphere.

For the head, there are also other parts like eyes, nose, mouth.

For the eyes part i also use 2 sphere, 1 big white colour sphere and 1 small black colour sphere. I use scale and translate the sphere to move it to the position.

For the nose, it just a small red colour sphere, position inbetween the eyes.

For the line that connect to the mouth, whiskers and the mouth. I used lines for the line and whisker. As the sphere is not flat, so i used a few points to link up the lines. The z-axis of each point are different to make it connect to the sphere, which known as head.

For the mouth part, i use polygons which able to contain alot of points. To make the mouth cruve and look like connect to the head, i used alot of points to draw the mouth. I used lines to draw the black line in the mouth to look like tongue.

For the body, i used a big blue colour sphere and a small blue colour sphere. I scale both of the sphere to fix in size. For the pocket, i use lines to draw out the pocket shape. I used a lot of points to joint up the lines. For the collar and bell part, i use a red sphere for collar, scale the z-axis and translate it to the position, while for the bell its just a yellow sphere and translate to position. There is also a tail behind of the body, i use black line and red sphere , with rotation and translation to its position.

For the arm and hand, i used a big blue colour sphere, scale to a size which i think fit for the doraemon and joint a small white colour sphere to the blue colour sphere. And reuse the arm and hand function by translate them.

For the leg and feet, at first i use sphere for the leg, but it doesnt look well, so i change it to quads. Drawing the 4 sides and joint to the body. And used a white sphere for the feed, flatten the sphere and adjust to the leg part. I reuse the function for leg and feet and translate them to the position. I leave a space inbetween both leg and feet, so it look like left and right leg instead of both leg stick together.

All the parts combine together and form Doraemon! =D



I had added lighting, it was the same lighting we used in the practical and i also reduce the shininess to make the colour of the doraemon less shiny.

For the animation, i rotate the leg, and the arm, making the arm look like move up. I set a jump effect, by translating the y-axis. I translate the x-axis and rotate around the origin, to make it look like jump around a circle.

For the multiple viewport, i search online and found this two website is good for reference:
http://jerome.jouvie.free.fr/OpenGl/Tutorials/Tutorial8.php#Code1
http://www.xmission.com/~nate/sgi.html
For the second website, i also reference how to write text on the screen and position the text on the screen.
For positing the text, there have 2D, x & y, 3D, x, y & z. I reference this website:
http://msdn.microsoft.com/en-us/library/dd373992(VS.85).aspx

That is all i have to say for my modelling =)
Bye bye.


♥ Work done! =D
posted by Eileen Koh on at 5:40 AM.
I had finish all the stuff..hmm should be right?x=






















This is the front view of my doraemon =x






















This is the side view of my doraemon =)





















This is the plan view of my doraemon.





















This is the back view of my doraemon.

















This is the perspective view of my doraemon.

















This is the multiple viewport of my doraemon with lighting and animation. I had also added words like "Front" to show which viewport is viewing at which view.

The next post will be describing my model. >.<



posted by Eileen Koh on Sunday, December 06, 2009 at 2:00 AM.
Hi all =D
This is a blog for my doraemon, so its call doraemon world..
The doraemon at the background so cute =D.
Next post will be my doraemon modelling.